<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="pragma" content="no-cache">
    <meta http-equiv="cache-control" content="no-cache">
    <meta http-equiv="expires" content="0">
    <title>CSC博客注册界面</title>
    <link href="css/default.css" rel="stylesheet" type="text/css"/>
    <!--必要样式-->
    <link href="css/styles.css" rel="stylesheet" type="text/css"/>
    <link href="css/demo.css" rel="stylesheet" type="text/css"/>
    <link href="css/loaders.css" rel="stylesheet" type="text/css"/>
    <script src="/res/js/jquery-3.4.1.min.js"></script>
    <script src="/login/js/regist.js"></script>
</head>

<body>
<form id="myform" method="post" enctype="multipart/form-data">
    <input type="hidden" name="id" id="id"><!-- 加一个隐藏主键 -->
    <input type="hidden" name="photo" id="photo"><!-- 加一个隐藏照片 -->
    <h1 id="msg"></h1>
    <div class='login'>
        <div class='login_title'>
            <span>欢迎注册</span>
        </div>
        <div class='login_fields'>
            <div class='login_fields__user'>
                <div class='icon'>
                    <img alt="" src='img/user_icon_copy.png'>
                </div>
                <input name="name" placeholder='用户名' maxlength="16" type='text' autocomplete="off"/>
                <div class='validation'>
                    <img alt="" src='img/tick.png'>
                </div>
            </div>
            <br>
            <div class='login_fields__password'>
                <div class='icon'>
                    <img alt="" src='img/lock_icon_copy.png'>
                </div>
                <input name="passWord" placeholder='密码' maxlength="16" type='password' autocomplete="off">
                <div class='validation'>
                    <img alt="" src='img/tick.png'>
                </div>
                <p style="color: #9F9F9F">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;上传头像：</p>
            </div>
            <span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span>
                <input name="photo_"  type='file' maxlength="10 " autocomplete="off"/>
            <div class='login_fields__submit'>
                <input type='button' value='注册' id="submit">
            </div>
        </div>
        <br>
        <br>
        <div class='success'>
        </div>
        <div class='disclaimer'>
            <p><a href="/login/login.html" class="btn" style="font-size: 15px">返回登录</a>&nbsp;</p>
            <p>Copyright &copy 1996 -
                <script language=javascript type="text/javascript">
                    document.write(new Date().getFullYear());
                </script>
                CSC Corporation, All Rights Reserved CSC博客
            </p>
        </div>
    </div>
</form>
    <div class='authent'>
        <div class="loader" style="height: 44px;width: 44px;margin-left: 28px;">
            <div class="loader-inner ball-clip-rotate-multiple">
                <div></div>
                <div></div>
                <div></div>
            </div>
        </div>
        <p>认证中...</p>
    </div>
    <div class="OverWindows"></div>

    <link href="layui/css/layui.css" rel="stylesheet" type="text/css"/>

    <script type="text/javascript" src="js/jquery.min.js"></script>
    <script type="text/javascript" src="js/jquery-ui.min.js"></script>
    <script type="text/javascript" src='js/stopExecutionOnTimeout.js?t=1'></script>
    <script type="text/javascript" src="layui/layui.js"></script>
    <script type="text/javascript" src="js/Particleground.js"></script>
    <script type="text/javascript" src="Js/Treatment.js"></script>
    <script type="text/javascript" src="js/jquery.mockjax.js"></script>
    <script type="text/javascript">
        var canGetCookie = 0; //是否支持存储Cookie 0 不支持 1 支持
        var ajaxmockjax = 1; //是否启用虚拟Ajax的请求响 0 不启用  1 启用
        //默认账号密码

        var truelogin = "kbcxy";
        var truepwd = "1";

        var CodeVal = 0;
        Code();

        function Code() {
            if (canGetCookie == 1) {
                createCode("AdminCode");
                var AdminCode = getCookieValue("AdminCode");
                showCheck(AdminCode);
            } else {
                showCheck(createCode(""));
            }
        }

        function showCheck(a) {
            CodeVal = a;
            var c = document.getElementById("myCanvas");
            var ctx = c.getContext("2d");
            ctx.clearRect(0, 0, 1000, 1000);
            ctx.font = "80px 'Hiragino Sans GB'";
            ctx.fillStyle = "#E8DFE8";
            ctx.fillText(a, 0, 100);
        }

        $(document).keypress(function (e) {
            // 回车键事件
            if (e.which == 13) {
                $('input[type="button"]').click();
            }
        });
        //粒子背景特效
        //			$('body').particleground({
        //				dotColor: '#E8DFE8',
        //				lineColor: '#133b88'
        //			});
        //			$('input[name="pwd"]').focus(function() {
        //				$(this).attr('type', 'password');
        //			});
        //			$('input[type="text"]').focus(function() {
        //				$(this).prev().animate({
        //					'opacity': '1'
        //				}, 200);
        //			});
        //			$('input[type="text"],input[type="password"]').blur(function() {
        //				$(this).prev().animate({
        //					'opacity': '.5'
        //				}, 200);
        //			});
        //			$('input[name="login"],input[name="pwd"]').keyup(function() {
        //				var Len = $(this).val().length;
        //				if(!$(this).val() == '' && Len >= 5) {
        //					$(this).next().animate({
        //						'opacity': '1',
        //						'right': '30'
        //					}, 200);
        //				} else {
        //					$(this).next().animate({
        //						'opacity': '0',
        //						'right': '20'
        //					}, 200);
        //				}
        //			});
        var open = 0;
        layui.use('layer', function () {
            //非空验证
            $('input[type="button"]').click(function () {
                var login = $('input[name="login"]').val();
                var pwd = $('input[name="pwd"]').val();
                var code = $('input[name="code"]').val();
                if (login == '') {
                    ErroAlert('请输入您的账号');
                } else if (pwd == '') {
                    ErroAlert('请输入密码');
                } else if (code == '' || code.length != 4) {
                    ErroAlert('输入验证码');
                } else {
                    //登陆
                    var JsonData = {
                        login: login,
                        pwd: pwd,
                        code: code
                    };
                    //$.post("url",JsonData,function(data) {
                    console.log(111);
                    alert("登录成功");
                    //window.location.href = 'http://127.0.0.1:8020/jQueryLogin/index.html?__hbt=1567408106021';
                    //});
                }
            })
        })
        //全屏
        var fullscreen = function () {
            elem = document.body;
            if (elem.webkitRequestFullScreen) {
                elem.webkitRequestFullScreen();
            } else if (elem.mozRequestFullScreen) {
                elem.mozRequestFullScreen();
            } else if (elem.requestFullScreen) {
                elem.requestFullscreen();
            } else {
                //浏览器不支持全屏API或已被禁用
            }
        }
    </script>
    <script type="text/javascript" src="img/ThreeWebGL.js"></script>
    <script type="text/javascript" src="img/ThreeExtras.js"></script>
    <script type="text/javascript" src="img/Detector.js"></script>
    <script type="text/javascript" src="img/RequestAnimationFrame.js"></script>
    <script id="vs" type="x-shader/x-vertex">
			varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); }

    </script>
    <script id="fs" type="x-shader/x-fragment">
			uniform sampler2D map; uniform vec3 fogColor; uniform float fogNear; uniform float fogFar; varying vec2 vUv; void main() { float depth = gl_FragCoord.z / gl_FragCoord.w; float fogFactor = smoothstep( fogNear, fogFar, depth ); gl_FragColor = texture2D( map, vUv ); gl_FragColor.w *= pow( gl_FragCoord.z, 20.0 ); gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor ); }


    </script>
    <script type="text/javascript">
        if (!Detector.webgl) Detector.addGetWebGLMessage();
        var canvas = document.createElement('canvas');
        canvas.width = 32;
        canvas.height = window.innerHeight;
        var context = canvas.getContext('2d');
        var gradient = context.createLinearGradient(0, 0, 0, canvas.height);
        gradient.addColorStop(0, "#1e4877");
        gradient.addColorStop(0.5, "#4584b4");
        context.fillStyle = gradient;
        context.fillRect(0, 0, canvas.width, canvas.height);
        document.body.style.background = 'url(' + canvas.toDataURL('image/png') + ')';
        var container;
        var camera, scene, renderer, sky, mesh, geometry, material, i, h, color, colors = [],
            sprite, size, x, y, z;
        var mouseX = 0,
            mouseY = 0;
        var start_time = new Date().getTime();
        var windowHalfX = window.innerWidth / 2;
        var windowHalfY = window.innerHeight / 2;
        init();
        animate();

        function init() {
            container = document.createElement('div');
            document.body.appendChild(container);
            camera = new THREE.Camera(30, window.innerWidth / window.innerHeight, 1, 3000);
            camera.position.z = 6000;
            scene = new THREE.Scene();
            geometry = new THREE.Geometry();
            var texture = THREE.ImageUtils.loadTexture('');
            texture.magFilter = THREE.LinearMipMapLinearFilter;
            texture.minFilter = THREE.LinearMipMapLinearFilter;
            var fog = new THREE.Fog(0x4584b4, -100, 3000);
            material = new THREE.MeshShaderMaterial({
                uniforms: {
                    "map": {
                        type: "t",
                        value: 2,
                        texture: texture
                    },
                    "fogColor": {
                        type: "c",
                        value: fog.color
                    },
                    "fogNear": {
                        type: "f",
                        value: fog.near
                    },
                    "fogFar": {
                        type: "f",
                        value: fog.far
                    },
                },
                vertexShader: document.getElementById('vs').textContent,
                fragmentShader: document.getElementById('fs').textContent,
                depthTest: false
            });
            var plane = new THREE.Mesh(new THREE.Plane(64, 64));
            for (i = 0; i < 8000; i++) {
                plane.position.x = Math.random() * 1000 - 500;
                plane.position.y = -Math.random() * Math.random() * 200 - 15;
                plane.position.z = i;
                plane.rotation.z = Math.random() * Math.PI;
                plane.scale.x = plane.scale.y = Math.random() * Math.random() * 1.5 + 0.5;
                GeometryUtils.merge(geometry, plane)
            }
            mesh = new THREE.Mesh(geometry, material);
            scene.addObject(mesh);
            mesh = new THREE.Mesh(geometry, material);
            mesh.position.z = -8000;
            scene.addObject(mesh);
            renderer = new THREE.WebGLRenderer({
                antialias: false
            });
            renderer.setSize(window.innerWidth, window.innerHeight);
            container.appendChild(renderer.domElement);
            document.addEventListener('mousemove', onDocumentMouseMove, false);
            window.addEventListener('resize', onWindowResize, false)
        }

        function onDocumentMouseMove(event) {
            mouseX = (event.clientX - windowHalfX) * 0.25;
            mouseY = (event.clientY - windowHalfY) * 0.15
        }

        function onWindowResize(event) {
            camera.aspect = window.innerWidth / window.innerHeight;
            camera.updateProjectionMatrix();
            renderer.setSize(window.innerWidth, window.innerHeight)
        }

        function animate() {
            requestAnimationFrame(animate);
            render()
        }

        function render() {
            position = ((new Date().getTime() - start_time) * 0.03) % 8000;
            camera.position.x += (mouseX - camera.target.position.x) * 0.01;
            camera.position.y += (-mouseY - camera.target.position.y) * 0.01;
            camera.position.z = -position + 8000;
            camera.target.position.x = camera.position.x;
            camera.target.position.y = camera.position.y;
            camera.target.position.z = camera.position.z - 1000;
            renderer.render(scene, camera)
        }
    </script>
</body>

</html>